A relatively simple rogue-lite created as a group project in college for the class Game Development 2. This is a personal copy of the project for my portfolio; the official release is elsewhere on the site (now taken down). I was the one who created most of the inital design of the game, including: concept, core gameplay, setting, progression, all attack and defensive spells, certain enemies, and general art direction, as well as several concepts that were removed from the final product (such as potions). I also wrote most of the design document for the mentioned sections. During development I was the one who implemented all attack spell mechanics, including dealing damage, inflicting knockback, and implementing level progression. As the lead designer, I was also involved in deciding the visual effects for the enemies, spells, and UI. I once again was involved in degugging, this time with the knockback causing issues with the enemy AI and minor issues involving how player stats were tracked interfering with combat.